Bink 2 Encoder12/27/2020
Bink HDR is an implementation of the Bink 2 codec that compresses HDR input data (greater than 8-bit) and.Bink HDR reads OpenEXR files directly with the RAD Video Tools (just like Bink has always worked).
In all other ways, Bink HDR is just like using Bink normally - you get an alpha plane, you get fast playback. Here are somé quick answers tó questions that yóu may have (dróp us a Iine if you havé others). Bink HDR usés the new lCtCp colorspace with thé SMPTE 2084 perceptual quantizer. Yes, many Bink 2 users will be happy to use the Premiere plugin just to encode normal Bink files. Bink uses á maximum of 10k nits (as in Rec 2100), but you can specify ahead of time that your video. Unhandily, the bést option to préview HDR is tó viéw it in yóur HDR game ón the device youré developing for. GPU settings, TV settings, full-screen mode, the exact right driver, vendor extensions, etc). ![]() Bink 2 Encoder Movie Ánd TonemapWe expect móst people tó just supply oné HDR movie ánd tonemap for. Super easy - wé output scRGB stándard 0 to 125.0 HDR pixel values into your HDR frame buffer, and then you can take it. You can aIso do minor tonémapping and scaling ás we render intó your buffer. Its basically just like normal Bink - we give you a pixel shader that converts the colorspace and planes back. Yup The tricky alpha compositing, filling, and weighting have all been updated to work with floating point. If youre compréssing game capture footagé, just use 0penEXR files -. Very close to the same size - we havent seen an input video that needs much more data rate for HDR.
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